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You've seen the shows. You've seen the movies. Now, see "Star Trek" as you never have before!

Star Trek: The Next Generation


This one's an authentic recreation of the corridors from Star Trek TNG, but with a few personalizations. Most noteably among them are the gray doors (versus orange), and the darker lighting scheme). I've been told that this feels more like the corridors from the movie than the ones from TV, but I leave that for you to decide. Also of import, this isn't a complete set unlike the Intrepid-class version; this one barely includes more than you can see in these two images.

Star Trek: Voyager


Obviously I've done a few touch-ups to make this my own--the ambient blue-alert lights, for instance, or the fact that it's lit more dramatically than what we're used to. But it's very detailed, right down to the door control pads; a good mesh for any Star Trek fan to have.


Top to bottom this is a beautiful turbolift interior. Obviously a little different than what we saw on TV, as you can tell by the computer panel in the rear of the lift or the dramatic lighting scheme--but I daresay it looks great, and follows with what would probably be the established norm for turbolifts by this time. You can't really see it at this resolution, but on that companel is a diagram of the ship.

Cargo Bay 1

This one was a tough model to assemble because of the limited amount of information available on the wall to the left. But on the whole this is still a cool mesh to own; combined with the props available at, this makes for an awesome Cargo Bay. My only regret is that I could never find a good closeup on the door controls to add them in to this model. (Computer console courtesy of

Captain's Ready Room

Of all the interiors you'll see here, this one's probably the one I've most made my own. Have a look:

Every starship captain needs a place to work, and unlike the real Intrepid-class ready room, my work space has a lot of repeater displays from the bridge and other areas, in case something needs my attention. Notice that the desk is a lot more angular than Captain Janeway's real desk; oh, and just so you know, that wall behind the chair as well as they keypads on the desk itself is from Data's quarters on the Enterprise-D. And the wall to our right is a replica of the wall from the Cargo Bay.

This is a good angle on the doors. The door to the right is the entrance from the bridge, and the one to the left is the captain's private head. To either side of the head door you'll notice potted plants (obviously artificial since no Terran plants could grow in these light levels). To the right of the bridge door, you'll notice a scale model of the Enterprise-D, what I consider to be my first ship command (I got a model of that ship when I was seven years old and I still have it today, although it doesn't work anymore). Directly above that, you'll note a near-replica of Voyager's dedication plaque--I say "near-replica" because it's a backlit model versus the metallic plate that hangs on the bridge. And although you can't really see them, there are two lounge chairs for visitors, both sitting right next to the desk.

Here's a look from the opposite direction. To our right is the captain's desk, and from this angle you can better see the two visitor chairs. You can see them even better in the reflective surface of the desk. Farther away, you can see the second level, featuring a standard replicator; unlike the real ready room, this one doesn't feature a divider railing. It just didn't seem to fit with this; besides, the step isn't so high here. In the distance you can see three couches and a coffee table, sitting right there under the windows.

Another wide view of the room from the window area. So much of it looks shadowed because we're actually looking from behind one of the couches. Note the pictures on the walls; and from this vantage point, you can better see the texture on the back walls.

A captain's-eye-view of the bridge doors. Note the detail on the screen graphics.

Captain's Quarters

I wasn't really happy with the version you see above. It just...lacks feeling. So I redid some things, and now am pleased to bring you a a remade captain's ready room.

This shot is my favorite, looking from behind the desk out across the main area. In the foreground is the captain's desk and computer terminal (that big white square just past the chair is a computer access panel, but it's reflecting the lights above). Each of the personal effects is specially illuminated, highlighting the things the captain has chosen to bring life to his work area. Notice the planet Earth beyond the viewports.

A shot from the seating area back towards the work area. Notice the glass divider to the left.

Residential Corridor

In contrast to the more utilitarian appearance of the ship's service corridors, those located outside crew quarters have a more inviting appearance.

During ship's day, the light level is similar to that of the rest of the ship.

During ship's night, the lights are turned down to a lower level.

Captain's Quarters

Even though the ready room makes a good place to work but be close to the bridge, the true center of shipboard life is the captain's quarters. After a long day at work, the captain retires here for recreation and relaxation, and to prepare for the next day's tasks. Open, spacious, and with an eye towards being inviting and comfortable, these quarters afford the captain an excellent place to collect his thoughts and entertain guests.

From over by the viewports, we're looking across the room at the dining table (foreground) and captain's desk (background). Note the photo of Enloe High School on the wall screen.


Another angle on the common area, this time from the other end of the room. Note the replicator on the wall, as well as the painting ("Voyager Approacihing Orb City") by the dining table.

A glimpse now of the far wall, where the door to the bedroom (not shown) stands open. Also, note the painting on the wall ("Orb City") and the holo of the captain just below (crouching and holding a compression phaser rifle, to be specific).

A shot of the starboard corridor doors. In addition to the phoo of Hollie Vise, note the camping lantern on the table.

Looking over the desk computer towards the wall. Nice map of the galaxy, isn't it?

The port entry door. In addition to the photo of Mandy Blank, note the Technodrome model on the table.

One of the two side tables by the viewports, this one containing various items of personal significance. From left to right: a Rhapsody 4-inch portable TV circa 1987, eighteen Star Trek: Voyager novels, three unidentified novels, an In-Out box, and a vintage desk lamp circa 1972 (which, coincidentally, is the same year The Price is Right premiered).

The other side table, this one containing photos and the Enloe HS Class of 2003 Panorama. From left to right: vacationing in 2001, Jordan Bonbrest circa 1999 (Carnage Middle School just before we graduated), Renee Mitchell circa 1999 (day after graduation), Class of 2003 Yearbook, and of course the panorama. (I'm on the far left, about halfway up, by the way).

A shot over the shoulder as the captain contemplates the ship's itinerary. Note the chair, coffee table, and plush couch beneath the center viewport.


The new brig is designed to be a sleek combination of the best elements from the Galaxy- and Intrepid-class designs.

You can see that this brig is lit very dramatically, with most of the illumination centered on the security desk and little cast on the doors. Seen in the background of this image are the corridor doors.

Directly opposite the corridor doors is the "back door," providing direct access to the other three holding cells.

The "back door," seen open. The wall there looks kind of like something from a Galaxy-class starship.

Directly opposite the holding cell is a small security office, including LCARS access displays, replicators, security computer interfaces, and access to all shipboard security systems.

Looking over the main security desk toward the holding cell. The cell interior harkens strongly towards the Intrepid design.

Also an Intrepid-class touch, looking through the open doors at the security corridor beyond.